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All posts for the month April, 2012

Lupin III: Fujiko Mine Episodes 3 & 4

The Lady and the Samurai

This episode features the introduction of Goemon Ishikawa XIII, traveling lone samurai. I’ll say by far, this is my favorite episode of the series to date. It offers the hilarity to Lupin III: Fujiko Mine, and really feels like I am watching more of the classic Lupin material, which is pretty awesome. So we start off with The Woman Named Maria. (I wonder who she is). She is taking care of three grandchildren of a respectible art collector, Tranc George. Maria and the three children are on a train, which is carrying the valuable art collection. Goemon, also being on the train is on a mission, to assassinate Tranc George. However this is interrupted when one of the children, Marco runs into Goemon; with two ice cream cones in hand, and stains Goemon’s wear. Which leads to one of my favorite sayings of the series; Goemon shouting “Too Soft!”, I love that. Goemon washes off, meets Maria, and the children again. Goemon states he’s a traveling entertainer, which in turn he takes a silver platter and cuts out a silver portrait of a rabbit, in awesome fashion! The three children greet him as “Samurai Freund”.

Later on we see both Maria and Goemon standing outside of the last car of the train, talking about their endevors. Goemon is taking a liking to Maria. Moving along, Goemon sets out with his plans of assassination. A standoff between Goemon and Tranc George insues, Goemon ready to strike at anytime, Tranc George asks for an explaination. Turns out the people who requested the hit on Tranc George, are out for Goemon too, as they betray him. Goemon does not assassinate Tranc George, but in turn goes out, and takes out the hitmen after him. He succeeds, but at a cost. In order to save Maria and the children, Goemon has to cut off the train car which has the valuable art collection inside, which he does successfully. Maria says goodbye to the children, and runs off into the night. She confronts Goemon, and he in turn slices her clothes to pieces, which reveils her true identity; Fujiko Mine. (I am in shock!) She states that they shall meet again one day. Goemon runs off into the moonlight.

Vissi d’arte, vissi d’amore

This episode starts off with one of the most surreal moments so far in Lupin III: Fujiko Mine… Inspector Zenigata, getting laid, by who you may ask? Fujiko Mine! I guess it’s safe to say I was totally surprised, did not see that one coming. After Inspector Zenigata is done getting some, he presents her with a letter from Lupin, who says he will steal the precious and valuable mask of Opera singer Aiyan Meyer; whose mask is encrusted with gorgeous jewels and gems. Inspector Zenigata states; “In order to catch a theif, send out a theif”, which explains Fujiko’s role for the episode. So Fujiko sets off to the Opera, where she is a part of the show. In the middle of the Opera, Lupin wearing a horse costume “steals” Fujiko, and takes her back stage. The Opera resumes, only until the Ghost of the Opera shows up, and ruins the show.

Later on we find out that Aiyan has been out of the Opera circuit for five years; and who was protraying as Aiyan in said Opera’s is a girl named Nora, as the Opera Ghost reveils. A pursuit insues to get the Jewel Mask, and pretty much, all hell breaks loose. You got everybody chasing everybody. Inspector Zenigata is chasing Lupin, Zenigata still using guns which he shoots Lupin, and a splash of blood comes out of Lupin… Not really, it’s just a pump Lupin had in his jacket which has hot sauce in it, which he uses to spray down Inzpector Zenigata, who has sauce all over. Unable to see due to painfull blindness, he stumbles upon a trap door, which Oscar opens, and knocks Zenigata to the floor, Lupin then runs off. We find out that Aiyan and Da Renzo (The Opera Ghost) have been living a peaceful life these past five years, in the catacombs of the Opera house. Aiyan is making dinner, and has the mask in her hand, which she tosses into the fire, which she claims she doesn’t need anymore, much to Fujiko and Lupin’s dismay. The Episode ends with Aiyan asking if they’d like to have dinner with her and husband, which Fujiko accepts happily.

To end on a rather sour note, I will say I totally hate Oscar… He’s a unlikable character. A condescending, abusive, threatening bastard, who is like that to everyone EXCEPT Inspector Zenigata… Yeah, the series would be a whole lot better if this A-hole didn’t exisit.

Time for me to cover a classic! It’s getting really hard for games made back in 1998 to stand out against today’s market, especially an RPG. See, the majority of RPG games back then have that one defining feature, and everything else has aged rather badly. Wild Arms…did EVERYTHING right. So I think it’s a crime that the game’s been overlooked in favour of stuff like Final Fantasy 7 and stuff.

Following the status quo of Japanese RPGs, Wild Arms features an overly complex storyline packed complete with  demons, goddesses, and huge, ridiculously overpowered weaponry.But, you know, not a game to break trends, this time around there’s a group called the Metal Demons who are looking to destroy the entire planet, and it’s up to your little team of people to stop them.

Wild Arms takes place in a world called Filgaia which has been turned into a wasteland thanks to the Great War from well before the game started. The Guardians, a group of magical deities charged with maintaining the natural balance of the world, have come under stress from the world’s natural decline, and eventually they get too weak to fight off the Metal Demon invaders.Enter the main characters, who come from all stretches of the world and end up together in a huge accident.

And…well, Wild Arms’s story is way more advanced than everything back then, and it’s even something which can stand up to the modern standards of time travel and that lot. I’m not going to go into spoilers, but all the characters have a huge plot twist coming in the future, and the story is even better as it advances into a very fluid and engaging sci-fi plot, something which was way beyond it’s time and still doesn’t have the reception nor appreciation it deserves.

See, instead of just talking about where you characters come from, you get to play an individual prologue with all the characters, showing you their back-story; how the main character was exiled from his town, how leading female is a priestess who heard the voice of the deities, and how the final character is a treasure hunter who just got dragged into everything.When compared to some of the ridiculous backstories which get drip fed to people, this feature is something which I used more games would use. It’s such a cool feature, getting to play the backstory.

It uses the tried-and-tested almost perfect method of turn based battling, and everyone has special moves and power-ups and magical spells and stuff. Outside of battle, you navigate a 2D map complete with charming sprites which were all the rage way back, and you get to navigate traps and bottomless pits and the like. That feature didn’t come into RPG’s until several years into the future. I love that whole depth in Wild Arms, how it feels more like an action game when you’re navigating the map and how it feels more like an RPG in the battle.

I love Wild Arms. This was the first RPG I ever played, back when I was 10 or maybe even 9, and it was ground-defyingly epic back then. It’s even got a great soundtrack full of those kind of beeps and sounds which make the game even better. ANY fan of RPG’s or role-playing games, or even fans of the classics should be shot for not having tried this game, since it’s a crying shame Wild Arms is destined to take a back seat to Final Fantasy. For a game made back in 1998, I consider this to be brilliant, and it’s still one of my favourite RPG’s to date

From the creator of Sonic, a little game about a kiwi who needs to find it’s mother. When I say it’s a little game, it’s a very little game. It lasts about two-three hours, but the time it lasts is fun.

Your character keeps running in a direct line, and you have to steer the character to the goal. Essentially, you do this by waving  the Wii pointers and drag it to create a vine for your character to run along. It’s simple yet effective, as all the stages gradually climb an incline of difficulty, starting off with simple obstacles and eventually turning into roaming baddies and moving boulders, and generally stuff like that.

When accompanied with simple gameplay, the only solution is to have a really simple graphic and soundtrack. The graphics in this show are nothing short of fantastic, with a very fairy-tale theme and colour scheme. The soundtrack also follows theme, with a rather quaint yet attractive selection of songs. They DO get slightly repetitive after a while, though, and you find yourself wanting to turn the music off.

For a game that lasts two-three hours, you’d expect it to be on the iPod or something, however, not on the Wii. It’s fun, and it’s a good game to play, but don’t spend more than a fiver on this…what you get from it is hardly worth how much it costs.

The Eighth Contract

I’ve had nothing but praises for the anime adaptation so far, but I am disappointed about one thing–that they cut out Kirei’s human reaction to his father’s death. Unfortunately, that scene is crammed in right before the OP. Not a single tear or reference to his dead wife. And I don’t remember that he was upset because he wasn’t the one to kill his father. What’s up with that? Aside from those changes though, they did do a good job making Kirei look like a terrifying psycho with Tokiomi’s murder. He’s been my favorite Master ever since he first pulled out those Wolverine claws. Now he has officially obtained Gilgamesh as his servant and a buttload of command seals. They make the perfect team since they’re both users, throwing loyalty and ethics out the window for entertainment/enlightenment…not to mention their dialogue is the best. Kiritsugu has a lot more to fear now… xD

Take Care of the Counter Attack!

This might be getting more ridiculous with the sparkly power ups and excessive talking, but hey, it’s all good fun! The game is completely driven by surprises, as Taiga and Kuroko deliver a bunch of tricks to beat Kise. Some unexpected things happen, like Kise accidently hitting Kuroko hard enough to make him bleed/faint. o_O But because of that, the other players finally get some attention: Hyuga Junpei, the multiple personality clutch shooter, Mitobe Rinnosuke, the hardworking unsung hero, and etc. Plus, the re-energized Kuroko is able to return to help make that miracle win. I don’t care that it’s cheesy, I’m just glad to see Kise lose. That is some crazy hard effort for a mere practice game. And uh oh, here comes the narcissistic, green-haired glasses boy from the Generation of Miracles whom I will probably want to see get beaten even more. :3

If there’s one thing I’m getting picky about, it’s the music. It started out great, but playing the OP song during game? Meh. xD

I’ve been playing games for around 13 years of my life now, and I can safely say that hands down, Muramasa has the best presentation and soundtrack i’ve ever had the pleasure to experience. It’s so gorgeously Japanese that you wouldn’t know you were playing a game at some points, and it’s obvious how much love and care went into the majority of this game.

So, Muramasa is a 2D Action-RPG styled game, playing similar to Castlevania or that Metroid game on the GBA, where you’ve got a 2D map and your character navigates from one end to the other. In most cases, each screen contains a group of enemies to fight, defeat and gain EXP from, and then you move on to the next screen until you reach your destination. Yeah, it sounds as thrilling as it gets, to be honest. It’s not something you can spend a long time doing before you get bored, and the lack of an improved transport system blows. I mean, you get to spend time going back through that level you just went through and the one before that just to get to where you want. But, that’s the only bad point I found about this game.

The rest of Muramasa is pretty much amazing, in all honesty. The gameplay is amazingly fun in short bursts, and it’s accompanied by a fairly decent story. It’s a tad confusing for those new to the game, but you get the hang of it really quickly. There’s hardly any flaw in the sword-fighting mechanics, and being Japanese-styled, the way of the ninja really shows. It’s great fun to play, and amazingly entertaining. The only downside is that it gets old after an hour or two, and you end up wanting to play something else, but that’s something which can’t really be helped.

The real shine of this game is when you get to fight those huge bosses. Be them some powerful youkai, gods or even a Buddha, the bosses span across the screen and never fail to impress. They’ve all got stunning design, and even the enemies have a creative design. When added onto that is the fluid animation behind all the attacks, and the way that most of the specials and combo slices pack the wow factor, it’s a really beautiful thing to watch.

If you havn’t figured out by now that the game looks amazing, it does. I’m running out of adjectives I can think of to describe this game, and that’s because the appearance IS what makes this game amazing. However, there is something else. The music. I don’t know who composed it, but I know that i’m downloading several tracks…they’re just so wonderful to listen to! Listen to tracks like this and you can feel your mind escaping and that lot…the music is equally luscious, and when combined with the graphics, it makes for one of those experiences.

See, I think that’s what Muramasa is. The gameplay, whilst good and fun in short bursts, does have it’s flaws, but you get a good 5-6 hours out of each of the characters, and then you get to spent extra time hunting all those extra bosses and gathering every demon blade. However, the graphics and the soundtrack are what sets this game above being just another fun, good and slightly flawed 2D Action game, and ensure that it’s worth a spot on your collection, making an end product that falls short of amazing.

Lonely Casting

It was a solid episode of build-up done just the way I like it: casually whilst actually getting stuff done and having a few plot twists. However, I just have one problem. Yuki’s grandmother is the character which stood out to me the most in the last two episodes, and now she’s off to the hospital? I hope that isn’t a permanent thing or whatever…it suits the show much better to have that middle-ground character in the air.

You know, yesterday, someone said to me that they don’t like Tsuritama. And I think i’m failing to see what there is to dislike. It does have it’s cheesy moments and it’s poorly thought through moments, but the way it deals with emotions like anxiety and frustration work so well it’s almost unreal in this show. I’d chalk that down to the fact that it’s amazingly well acted, if you asked me. :L

Everyone, shield your eyes! Here i’ll show you everything NOT to do in a game, and make my first truely negative and critical review simply becuase i’ve never done it before.

Sonic 2006…is a bad game. A terrible game. You can play as Sonic, who runs fast, Shadow who runs around the same speed yet has SUPER POWERS or Silver who uses psychic powers to manipulate objects.Except half the time, you won’t actually be playing as these people, you’ll be playing as one of Sonic’s many friends, be it Tails, Amy or Blaze.  You have to stop Doctor Eggman from his evil plans, save the future or something alone those lines.

However, things aren’t really all that dandy. Sonic has sadly broken his ankle or something, and can now only run about as fast as your average person, and he forgot how to curl into a ball to jump. He remembered how to homing attack, but he must have been hit on the head and forgot how to do it right. Silver is even slower, walking at around the same speed as your average human, who has to use the shoulder buttons to pick up an object and fling it around. Shadow actually runs faster than Sonic, but he has the option to drive cars and bikes around if he wants to. And it really sucks when you’re forced into driving them.

On top of that, all the side-characters you play as have utterly terrible controls, handling around as well as a shopping trolley at your local supermarket with only 1 wheel. They have stupid mechanics, stupid ideas and move so slow that you wonder if everyone has suffered a tragic accident and broken their ankles so that they cant run.

Characters aside, you get to navigate a huge hub-world, complete with a boring setting with boring music and boring looking buildings. In doing this, you have to find the warps to bring you to the next level or do a Town Mission. However, the setting is SO big that it’s not unheard of for a poor person to spend ages just wondering around the map trying to figure out what the hell they have to do next. There are hardly any prompts, and almost all the people you talk to have nothing of any interest to say whatsoever.

However, there are a few features that save the game from being utterly terrible. The majority of the time, level design is amazingly terrible, however…there are a few instances where the level design is pretty cool. They’re few and far between, but at least all the time you spent playing it is terrible. Secondly, the stories. Sonic saves a princess, and that story is utterly terrible. However, Shadow and Silver’s stories aren’t actually that bad. The ambition is there, and there ARE moments of amazing script-writing. However, it’s just an instance of more-often than not being let down by a poor execution, seeing as time travel and multiple time-lines are something which you can’t handle with a half-hearted attempt.

That feels like the way the game works more often than not, actually. It’s got the ambition and the ideas to work brilliantly, but it falls flat on it’s face when it counts. Ultimately, this becomes a recurring theme for Sonic games starting from this point on, with terrible game-play yet an ambitious plot. If I can take one good thing from this game, it’s that it introduced Silver, and he’s much better than Sonic (overly cocky to the point of annoyance), and better than Shadow (Who’s too emo and silent at times), and he generally is a breath of fresh-air in the world of terrible characterization in video games. But you’re better of watching a Lets-Play or something on Youtube than buying this game, to be honest.  It’ll just frustrate you.

Someday My Prince Will Come

The boys try to confess their feelings, which leads to a bunch of very…awkward…moments. If there’s one emotion that easily affects me from anime characters, it’s embarrassment. For instance, I had to pause the video and cover my mouth when Sentarou struggled to read the lines on his card. That nearly killed me. x_x Anyway, enough of my weirdness. This episode is so focused on love triangles and drama that I was afraid there wasn’t going to be any music scenes. Fortunately towards the end, Kaoru plays a lovely romantic piece for Ritsuko. So sweet~!

Interestingly, Kaoru and Sentarou switch roles as the tough guy and weak guy. Although embarrassing, it’s funny to watch Sentarou become so flustered around that girl. Most of the drama stems from Ritsuko’s feelings for him, as well as a bit of miscommunication. I have to say, I’m so glad that the miscommunication issues were resolved  in the end, with Kaoru flat out confessing his feelings to Ritsuko. Bravo, sir! Bravo! This is how I like to see romance handled–straightforward and not dragging on secrets forever. I do hope that Ritsuko will reciprocate those  feelings. =^_^=  Meanwhile, Sentarou and the pretty girl are getting on pretty fast, eh? o.O Hope we get more story on her than just the date of her birthday, though.

So far, the jazz music mainly serves to give the show atmosphere and bond the characters, rather than dominating it like I thought it would. It’s just something they do in their spare time. Maybe that’s bound to change now that all the characters are together.

So, half the reason i’m writing this post is to keep you lot updated, and the other half is to be a little bit lazy when it comes to Tsuritama tomorrow! Oh hoh hoh hoh. And now to talk in the third person just to confuse you.

Anyway, just some more updates. Alex re-arranged the theme AGAIN (look what happens when he gets bored) and Ace has been really busy working on a surprise, and we’re ready to unveil the That Jazzy Guy’s Nostalgic Anime! (Or TJGNA for short.) I would steal the spotlight and describe it for Ace, but I think he’s got a post coming up soon which details everything about it. It’s basically our version of a classics corner, and it should bring some lovely variety to this blog.

Anyway, to talk categories, Alex is going to drop Pokemon. It’s been a fun ride, but he’s got tired of it now. He’ll do a review of episodes 40-80 and 80-Finish, but he won’t cover it weekly anymore. And he won’t be picking up anything else, either. We’re also gonna update the review index to have a little name by the side of who wrote it, just for fun and the like…so expect some tiny changes soon.