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All posts for the month May, 2012

Firstly, forgive the odd screenshot style this time around. Being as the GBA has such tiny screens, I thought this the best way to show as many as possible whilst keeping to my normal format. Anyway, it’s been a while since I last touched on Fire Emblem, but it’s obviously a series which needs no introduction. It’s probably one of the best SRPG franchises out there, and the sheer depth and complexity that goes into the game is nothing to scoff at. Whilst it does use the old fashioned style of grid-based battling, why fix what’s not broken? By this point in time, it’s pretty much a perfected method of gameplay, and there are no complaints about it.

It’s a series of political strife, war and the time where mages went hand in hand with dragons and sword-wielding warriors. However, what makes this instalment into the Fire Emblem franchise is that whilst it touches onto the political aspect, it does a rather weak job of it, favouring the fantasy element of monsters and demons.

At first, I didn’t really know what to think of this odd change. It’s your typical war story at first, in a ‘very’ similar fashion to the first Fire Emblem, as the princess of a ruined country you have to reclaim it and the like. However, it throws the politics and the war out the window pretty damn quickly, giving in to a total fantasy styled battle against the monsters and demons in the above screenshot.  It’s a really odd choice to take for this franchise, and I think it’s what makes this game the best/worst instalment for fans of the game. Either you’ll love the new twist that it’s taken, or you’ll dislike it rather quickly and struggle to finish it.

On top of that, they’ve made even more changes. There’s now a map screen, where you can take your characters into non-story related battles to grow stronger, and you can revisit towns and the like to stock up on weapons and items. And this is, for me, the defining feature of the game. In previous games, you had to buy stupid amounts of weapons whenever you see an armoury, since you never know when the next one will be. In this game, you can play a much more fitting style to being a commander, outfitting your units according to what your expecting to fight next and ensuring they’re always in top shape.

The addition of the skirmish battles also makes almost every unit in the game viable and usable, even if they’ve gotten behind in levels. You can enter a skirmish battle and grind to get your favourite units to a point where you can use them in comparison to the god-tier units of the game.

However, this comes at a price. The difficulty in this game is actually significantly higher than the other instalments in the franchise, being able to have half your battalion wiped out by just one poor move.  Whilst you can grind other units into position to replace them, it just feels rather annoying to have to constantly replace units.

The Sacred Stones is something of an oddball in the franchise. Using a map system to travel the world and going with a method that throws the deep-rooted political staples of the game out the window is either going to make the game one of the best instalments, or one of the stranger instalments that you won’t be replaying any time soon.

After three grueling weeks into studying for the GRE exam, I finally had a chance to unwind this past weekend at my favorite time of the year—Animazement. This marks my eighth convention, woo! You know you’re back home when you see Stormtroopers racing down the street in bicycle carriages…

Just like I did for Otakon, I’ll share a little bit about my experience. I’ve also included some crappy pictures taken by me. Sorry…no cosplayers (camera kept acting up). I spent most of my time in the Dealers Room on Friday, getting happily carried away with plushies/anime/pocky, so I’ll just skip to Saturday. The one event that blew everything out of the water, including my past experiences at Animazement, was by far KOTOKO’s live performance.

Kotoko

She sings a lot of theme songs for anime, including Shakugan no Shana, Hayate the Combat Butler, and most recently Accel World. Her song called “Shooting Star,” the OP theme for Please Teacher, was the main reason I even watched that anime. I know some of her other works here and there, but that one is still my favorite. She totally rocked the convention, engaging us with her amazing energy (jumps and twirls on stage), beautiful voice, and adorable personality. Er, what do I mean by adorable personality? Well, that was obvious every time she spoke English, for all she could say was, “I’m so happy! Yay! Are you happy? I’m happy too!” Kawaiii~! >_< So yeah, her rock performance raised the bar pretty high. It’s going to be tough for Animazement to top that unless they get someone else just as popular or more popular next year.

I also attended the panel “More Mushi Please!” hosted by none other than the director of Mushishi, Hiroshi Nagahama. The panel name means just what it says. There’s going to be a second season of Mushishi! Yay! I’m so happy! xD Well, I didn’t get to hear him talk for long since it overlapped with KOTOKO’s performance, but I did catch him on Sunday at a much smaller, informal panel. There were only like two people in the room at first, so we grabbed some chairs and scooted up close to each other. That’s the awesome thing about Animazement—you can get real close to the guests. Like this:

Eng-Jap Translator (left), Hiroshi Nagahama (Right)

(again, sorry for my crappy camera)

So I asked him to explain his new project. He couldn’t tell me much since everything was still “in his head,” but he did say that Mushishi 2 would involve the same staff and that it would “become more” than the first season. Well…that’s good enough for me! I’m just happy that he’s planning on it. Most of the conversation focused on his other works though. One guy sitting behind me asked him how he contributed to the anime Simoun, as he is listed next to “Conceptual Design.” Well, that was funny, because he had “ideas” for the anime but wasn’t actively involved in the project. Years passed, he had forgotten all about it until the day when he received a mysterious sum of money in the bank. He’s like… “Uh…what’s this for?” Turns out it was for Simoun, lol.

Next best thing: The Onjukai concert! If you’ve never heard of Onjukai, it’s a Japanese band of three lovely women who play the viola, flute, and koto.

Onjukai

The crowd was small, but their performance was very beautiful, relaxing, and upbeat. I was sorry that so many people missed out on this. They played several classic songs and anime tunes, such as from Miyazaki’s Totoro. Oh the nostalgia! I almost cried! I’d love to see them perform again. Plus they liked my Totoro shirt. ^_^ Then there was an event called JUDO, where a class of beginners showed off their moves before getting owned by their sensei. They also performed a funny skit from Super Smash Brothers. Of course, their sensei wins…as Solid Snake, lol. Lastly, Funimation premiered an anime movie called Tales of Vesperia. I didn’t catch all of it because I can just watch it later.

Okay, that about sums it up. I had a blast. The other events (AMV contest, masquerade, trip to McDonalds) aren’t really worth talking about since they’re the same every year. I’d like to end this post by remembering Noboru Ishiguro, who directed my favorite anime and has made major contributions to the anime industry (Macross, LOGH, Yamato). I missed him at Otakon last year, and he was scheduled to attend Animazement this year. I was planning to get his autograph on my LOGH poster…even if it meant crawling on broken glass. Sadly, however, he passed away just two months before the convention. The anime world feels a little bit smaller without him…but his legacy continues~

Now to catch up on Fate/zero and everything… *sigh* I’m sure no one has missed me, seeing how Dusk, Doofus, Alex, and Liam have been doing such a great job around here. :3

Knight on Two Wheels

(Before you start reading, please pretend that this post is filled with Saber vs. Rider screenshots, as that is what I would have done, would my conscience and sense of duty not dictate otherwise.)

Anyway, if I had to use only one word to classify this episode, I’d be troubled to choose between two terms. Unfortunately, those are usually not employed together. Whether this episode was “awesome” or “rushed”, is something still unclear in my mind, but it certainly had a bit of both.

It was definitely “awesome”, largely due to how amazing this part of the original source is. The battle between Saber and Rider, as well as the confrontation between Kariya and Aoi were two of my most anticipated moments in this second half. On the other hand, I can’t help but notice how some important details were missing. But as a novel reader, that’s highly subjective, for I could probably have enjoyed better if I hadn’t read the source material.

The battle between Saber and Rider is my favorite one in Fate/Zero, and as far as visuals go, its animated version couldn’t have been better. It was just as awesome (if not more) as I had imagined. However, it was too short. The part where Rider starts destroying the wall of concrete and the trees should have been longer, as I’d love to have seen more of Saber dodging it. Also, the scene where she jumps using that ramp… One could hardly discern what was happening as it seemed to have come out of nowhere, flashing only once in the screen. But, despite my harsh words I was satisfied with how gorgeous everything looked, and I still loved that scene to bits <3

As for the other highlight of the episode, that’s what I was sorely disappointed with. I’m referring to what happened in the church. The scene was good, the direction was great (even if I think that they exaggerated a bit on the flashbacks featuring Tokiomi) and the voice acting could hardly have been any better. However, it lacked the some of the impact it had in the light novel, especially due to the lack of exposition about Kariya and Aoi’s backstory, and it was also misleading regarding (minor LN spoilers ahead – highlight to view) the motive he chocked Aoi and the fact that she isn’t dead, which is why I’m afraid they’re actually making some changes. Either way, seeing Kariya finally giving in to madness was still heartbreaking, albeit expected.

The episode was also an important point of development for Kirei. His trade of words with Zoken was quite the interesting dialog, as the later completely saw through Kirei’s sadistic nature, which he has always tried to deny, up until this very scene. It is not until later in this episode that he finally embraces his source of pleasure, being even surprised with how he felt after engendering that “real-life play”, as Gilgamesh calls it. On another note, this is also the point where I started to truly hate him xD Using Kariya is fine – it’s not something one would deem morally correct, of course, but it’s a means to an end, and thus is understandable. But he had no need to make him suffer like that. He did so for his own enjoyment and I just couldn’t stand that.

And with this episode, we’re reaching the halfway mark of the last book. As it wasn’t Rider who kidnapped Irisviel, (though I guess that was obvious enough, even for people who hadn’t read the novel) Saber has now no clue regarding her whereabouts. On the other hand, Kiritsugu has just gotten some valuable info from Byakuya (slight change of events but a good choice this time around, imo) and things will now get into the final stage.

In a final balance, I definitely had some qualms with this episode, mainly with the pacing. Some parts felt so rushed that I almost want to (once again) take back my words of two weeks ago regarding the decision of splitting the flashback into two episodes. The motorbike chase was somewhat rushed, they changed some things in the Kariya and Aoi scene and there was a cut in really important foreshadowing during the conversation between Kirei and Zoken. That said, the positives still largely outweigh the negatives, and I’m pretty happy with Fate/Zero’s adaptation so far. There’s also the chance that the missing details will be included in the BDs, as were some important scenes from the first half, so it’s too early to rage (though I wouldn’t just for this, either way). Next episode will have another good battle and another one of my favorite scenes (or two), so I’m as eager for next week as always.

Now That I Think About It

With one more episode and the start of one more match, Kuroko no Basuke seems to be getting better by the week. This was quite a great episode, so much that I can’t really find any points to criticize.

The game aftermath was short and far from boring this time around, as instead of silly, reused jokes, we got some team scouting, both on Seirin’s part and also Shotoku’s. Such attention to research is especially justified, for our protagonists’ semifinals opponent is none other than one of the three top teams in the area, Seihou. Not only that, their playing style is completely different than what you’d expect from a high school basketball team. As is later lampshaded by their captain, playing defense is usually regarded as the less appealing (albeit necessary) part of the game, more even so for teenage boys.  Doing something uncommon is already in itself a great advantage, since other teams won’t have trained to defeat the upcoming “abnormality”. But the issue is that Seihou doesn’t simply do something uncommon, they do it well. In fact, they do it rather perfectly. A good job was made in letting their strength be apparent in this episode, and that alone was enough to get me quite excited for the semifinals.

Said match begun in the later part of the episode and, as expected Seihou was quite the wall, keeping Seirin’s score a round zero for the first few minutes of the match. One interesting thing to note is how this time around, Seirin’s opponent is portrayed in quite a neutral light, contrasting with the antagonistically approach to “Dad”’s team . As I pointed out, the Generation of Miracles can’t be the only strong players out there, for that would be highly unrealistic. In this team, we have quite a talented player in the defense field, who’s even blocked Kise before. I actually took a liking to Tsugawa, as I found is nonchalant demeanor, as well as his slightly sadistic approach to basketball to be quite charming xD

It is later explained where part of their excellence in defense comes from, since maintaining such a degree of mobility during the entire game would be rather tiring, and thus, impractical. It seems that they use martial arts techniques to increase their physical resistance by enhancing their durability. Thankfully, Riko manages to decrease the feeling of intimidation and Seirin returns to the match with a different kind of motivation, specially Kagami, who wants to win this game for his seniors, due to Kuroko’s words on how important this game will be for them to overcome.  And when he finally has his golden scene, passing through Tsugawa, I realized something. Having a full-time man-to-man defense that never falters is great, but if it fails even once, it’ll have been broken. The reason for that is that you’re too close to each of the other team players, so they can block you for at least a bit if the situation turns around. Since there’s no one else covering any other part of the field, the path is completely open if someone can win on 1-on-1. As long as that condition is met, Seihou is beatable.

In the end, this made for a really interesting and enjoyable episode. More serious than the previous, but not voided of jokes either. In fact, we had some of the funniest ones yet, like the Kise’s scene with the horoscope, which was rather hilarious. (That should be a good test to Midorima’s beliefs in fate.) Not to mention when Riko tries to include some adulation in her motivating speech, by promising a reward to the players. Of course it seems like the poor girl has no sex appeal, much to her despair xD Jokes aside, I’m looking foward to see the continuation of this interesting match next week.

Now’s The Time

Amazing. Sakamichi blows it out of the park, this was just everything and more.

Kaoru’s fear of abandonment continues this week as he grows further apart from Sentaro, a strong gripped fear with which I can sympathize. Despite that, Kaoru actually manages to socialize with some of Ritsuko’s friends, breaking away from his self-imposed solitude through his own actions. That’s right girls, the guy ain’t a sourpuss, he just needed some positive attention. Which I’m sure he’ll be receiving after the performance he put on later this episode.

Sentaro on the other hand continues to practice with Seiji’s rock and roll band, unable to reach out to the evasive Kaoru. Another relation or two of his also get turned on their heads as when he leans in for a kiss with Yurika, our wreck of a pal Jun slurs some wreck-like slurs. The aftermath of we see is Yurika absconding with tears in her eyes, and Jun being slugged by Sen-boy. As rash as Sentaro can be, it’s nice to see how he actually has some grasp of the situation at hand when he notes Yurika eyeing Chet Baker’s album; Jun who had sung his But Not For Me way back when. Appropriate song for the character, mmh.

And so the day of the school festival arrives, Seiji’s “The Olympus” band the target of obsessive drooling for the girls. That fang of his drives all the dames wild. But really, the band was… decent. Sentaro, along with Maruo, played well, but the song was just… decent. Something you would hear at a school festival. However the shows is cut short as technical problems pop up, and the electrical equipment cease working. Kaoru as a school committee member searches for the issue, but overhears Sentaro’s desire to return to jazz and his “partner” once the festival is over. With a clever little touch of a letter arriving at little Kaoru’s mailbox, begins the best 5 minutes of anything ever.

Kaoru takes charge, and starts off with a rendition of My Favorite Things, an invitation to Sentaro as the song they played last.  Students rush over as the song transitions to Someday My Prince Will Come, an entirely different version from what we heard Kaoru play before. As the previous version was played for Ritsuko, this version is meant for Sentaro, the two reconciling as they “bicker” through the music. As a final sign of their re-established friendship, their very first song together Moanin’ takes the stage. A feeling that only the two of them can share, a bond that began and begins anew through their music. Kaoru stands up to land the final note on the song. The crowd is stunned silent. A roaring applause, and two run off down the hill.

Beautiful.

so friggin’ beautiful (◡‿◡✿)

Painful Countdown

This week, it looks like it’s time for everything to hit the fan and go south, as Haru gives up fishing and we get a lot of Natsuki and his family in the main picture, allowing Yuki to step out the spotlight for an episode. And that made this episode feel rather lackluster, in all honesty.

Yeah, i’m not going to argue that it wasn’t amazing, and that it wasn’t done really well with everyone arguing and fighting at the end, and that getting some story on Natsuki was well overdue, but…he just doesn’t seem to be main character material. I personally think that this comes straight down the way his angst was completely overplayed, in a manner similar to how Haru’s nature gets constantly overplayed and overdone.

One angsty episode later, and Natsuki’s sisters run away, which I don’t actually blame for her when you think about how everyone acted this episode. It didn’t have any of the aspects which make this show good, and as such, it just…didn’t feel like it was all there this week.

Us Boys

I don’t think I remember Fuyuki ever being in a relationship. He seems like a good boyfriend to Mamiya, just a little perverted, depending how long they’ve been dating. I mean, if it was just a few days or so, oh hell no. We learn more about Shun’s brother. Last time we saw him he was kinda rude and the like (now I remember!) But around his girlfriend and he was this kind and sweet kid. I guess that first kiss makes everyone a little happy and giddy too.

Shun’s also very caring for his brother and worries about him. Shun’s always had that “Mother figure” lingering about him. He’s that over worrying parent, even though he’s like…16/17? I’ve never had to deal with that, I don’t think. Also the karaoke was great. I’ve never done karaoke but I know I wouldn’t do it around my friends unless they were close friends. I’d probably get laughed at. I guess you’d laugh together though. I’d probably get laughed at like Chizuru did. I know most of the songs choruses, unless it’s one I like. I make sure I learn the entire song. x3

Finally, this episode was a little too much information. Nah, I’m kidding. But it was really pervy. I did like that earlobe saying though. I’ll have to say that to one of my friends. It’ll confuse them for sure. We kinda didn’t need to know Fuyuki looks at those “Explicit” magazines, but I guess it helps with character development to learn about him. He also didn’t need to touch her chest. :L Silly pervy boy.

The Aftermath

And hey, look who now decides to join the ranks of actual characters. Asami invites Mako and Bolin to live in the lap of luxury in the Sato mansion, as the bending arena is shut down or whatever, so this time we get to see entire SCENES where she’s present. Turns out she’s quite the handy lady with vehicles, and during the pool scene she shows she has a way with dealing with peopl-whoa whooooa bolin is buff good god look at those beefcakes that is incredible. please fan me sir

Glad Asami ain’t a traitor as the entire internet pegged her as, but as Korra’s suspicions during the episode prove right, it’s Asami’s father who allied himself with the Equalists. And his story also apparently involves a fire bender inciting tragedy! That’s like, what, 3 now? Those firebenders sure are a riled bunch, and it might well be aftermath from the 100 year war. I doubt they managed to escape a centuries worth of misgivings despite the previous Avatar’s efforts at peace, and turning to crime may have been one of their prominent choices out of necessity. Regardless, Sato has produced an entirely new type of weapon for the anti-bending cause. Platinum Mechs: metal bender proof guarantee. Yessirree, now that’s a deal Cabbage Corp can’t match.

None of our heroes seem that great of a match either, but when we have Lin being just about the coolest human being there ever was, I ain’t so bothered. Between her using the same earth-sonar from the first series (with retractable shoe soles as a neat-o touch) to locate Sato’s secret Mech manufacturing facility, to her choosing to act outside the law from now on to correct her mistakes… hooo boy, she is the most ‘the man’ any character can ever hope to be. Tenzin also struts his stuff, and I have to say, it’s some pretty cool stuff. I know it’s redundant at this point, but the action manages to consistently be exciting and clever, Tenzin’s air wheel maneuver was sweeeeet.

Defying her father’s wish to join the Equalists, Asami dolefully knocks him out and escapes with the Korra and co. I’m really looking forward to seeing how quickly she recovers from the shock and how she fits into Team Avatar, this one episode painting her as a pretty cool, capable person. But now our dear brothers and Asami are homeless people, so they take Korra up on her offer to live on Air Temple island. This means more air bender kids. That can only mean great things.

The next episode of Legend of Lin is two weeks from now. that’s all kinds of great. woo.

The Truth of the Classics Club and it’s History

Aww, Houtaro’s so tsundere~ He got so shy and awkward when it came to simply saying that he wanted to find something he enjoyed.But like I thought, that happy-go-lucky theory where nobody does anything truely bad was off the mark, as indicated from that sister we’ve never actually seen yet.

To think of the theory from last time, “taboo” and “tragedy” don’t describe any aspect of it. So, to put the pieces of the pizzle together, it’s time to quiz the old lady who works at the library, who was the club president 45 years ago.You could say that it was a little like I expected; the movement went too far and something terrible happened because of it, and then Jun became a matyr. I do have to give props to the show for hiding the clues and hints very well over the last 5 episodes.

The hidden pun inside of the name Hyouka was really thought out, but I get the impression it didn’t translate well, but the vague idea of it made it through the language switch. SPOILERS Hyouka = Ice Cream = I Scream. END SPOILERS And as such, everyone happily gets on with their life, with the mystery finally solved and a lid on proceedings, with the truth being exposed for everyone.

Keen eyed fans will notice i’ve already reviewed this game…this is mostly a chance for me to see for myself just how much i’ve improved.

I hate to repeat myself, but I think I gave the best introduction to this game in the previous review, the review of it’s prequel: Path of Radiance. Fire Emblem is a franchise that’s capable of standing up to the biggest and baddest titles of the SRPG genre, and even the RPG genre, and that’s saying something when you consider just what is out there.

Radiant Dawn is a sequel to Path of Radiance, it’s Gamecube predeccessor. However, I don’t understand fully why it’s on the Wii; it’s almost like another Gamecube game that’s been given a little touch-up. The graphics and overall appearance remain the same, yet I don’t think that’s a bad thing…it looks just as good as it did ages ago, with that stunning CG animation and amazing voice acting returning for some very select scenes (which don’t come often enough, damnit!)

The same characters appear; with Ike, the main character of the game and his employer, Princess Elincia re-appearing, just assuming different roles this time: Elincia is the queen, and Ike has gone back to leading the mecenaries. Sothe, one of the better hidden  characters in the first game, takes the role of main character in this game, fighting alongside newcomer Miciahah, who takes it upon herself to free Daien from the aftermath of the Mad Kings War.

Oddly enough, the Fire Emblem itself features heavily in this game,with it taking on the previous role from the last game, governing the war itself and watching events unfold. But the war…well, the war becomes a huge aspect in the story, as we get to see a war from the three different sides and watch it escaulate into something of a much larger scale than ever expected. Hell, it even goes as far as to drag the Dragon laguz into the frey, the tribe that remains neutral no matter what.

The story is a politics/wartime goldmine, with characters realistically showing their own aspirations and motivations to get involved in the war, and it perfectly shows all the sides of the war marching their own way to destruction, without skimping on the character development. Sure, the bad-guys feel shallow at first, but they feel shallow for a reason…they ARE shallow. Like every good story, there’s a mastermind behind the scenes, pulling the strings with real motivation.

I described the gameplay last time around, but it uses the tried-and-tested method of grid based battling, bringing it to a point where it perfects it. Whilst admittidly, sometimes it does come down to luck of the RNG instead of skill, that’s not to say that it’s a bad thing – a true gamer would never put themselves in a position where luck of the RNG is a problem :L It even comes with gameplay difficulties which can challange the best of gamers, with things like maniac difficulty being near impossible.

Granted, it looks good, plays well and has a great plot, and it’s got that sense which sucks you into the fantasy world of Tellius, wanting more and more of it and possibly even another installment into the franchise, but it suffers from a huge issue to plague SRPG games, known as balance. Yeah, the ugly lion called balance shows it’s head again, and it hits quite hard.

Considering that you have a large number of people who join you, you’re meant to have nearly endless customization options. However, balance rears its head here, making some units so terrible they’ll never get used, and some units so good that they need to be included in every match. The laguz royals are a prime example of this, being able to experience double stats whilst transformed permanently, making some of the units relegated to the sidelines in favour of these powerhouses, Whilst you can customize and create your ideal team, the dificulty in the finale ranks up to the point where you’re almost stupid to pass over the “god tiered” units…not the best way to show balance. However, the balance remains pretty good for the first three chapters, so hey.

After finishing my third replay of this game(Need I say more?), I can safely say that it’s king of the strategy RPGs, and topples other giants from the average RPG genre. It’s such a shame that it’s almost impossible to come across nowadays, because it’s a real gem, shining alongside other Wii titles such as Xenoblade and Fragile Dreams, competing to be one of the finest games for this console.